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GPUTextureSampleType

type GPUTextureSampleType =
    | depth
    | float
    | sint
    | uint
    | ``unfilterable-float``
AssemblyGlutinum.Web
Attributes[<RequireQualifiedAccess>] [<StringEnum>]

Cases

depth
float
sint
uint
``unfilterable-float``

Properties

member Isdepth: bool
member Isfloat: bool
member Issint: bool
member Isuint: bool
member Isunfilterable-float: bool