Skip to content

WebGLShaderPrecisionFormat

[<Interface>]
type WebGLShaderPrecisionFormat =
    abstract member precision: GLint
    abstract member rangeMax: GLint
    abstract member rangeMin: GLint
    static member Create (precision: GLint, rangeMax: GLint, rangeMin: GLint) : WebGLShaderPrecisionFormat
AssemblyGlutinum.Web
Inheritsobj \| null
Attributes[<AllowNullLiteral>] [<Interface>] [<Global>]

Properties

abstract member precision: GLint
abstract member rangeMax: GLint
abstract member rangeMin: GLint

Methods

static member Create (precision: GLint, rangeMax: GLint, rangeMin: GLint) : WebGLShaderPrecisionFormat