Keys
[<AbstractClass>]
type Keys =
static member inline DOMContentLoaded: Key<Event>
static member inline abort: Key<UIEvent>
static member inline afterprint: Key<Event>
static member inline animationcancel: Key<AnimationEvent>
static member inline animationend: Key<AnimationEvent>
static member inline animationiteration: Key<AnimationEvent>
static member inline animationstart: Key<AnimationEvent>
static member inline auxclick: Key<PointerEvent>
static member inline beforeinput: Key<InputEvent>
static member inline beforematch: Key<Event>
static member inline beforeprint: Key<Event>
static member inline beforetoggle: Key<ToggleEvent>
static member inline beforeunload: Key<BeforeUnloadEvent>
static member inline blur: Key<FocusEvent>
static member inline cancel: Key<Event>
static member inline canplay: Key<Event>
static member inline canplaythrough: Key<Event>
static member inline change: Key<Event>
static member inline click: Key<PointerEvent>
static member inline close: Key<Event>
static member inline command: Key<Event>
static member inline compositionend: Key<CompositionEvent>
static member inline compositionstart: Key<CompositionEvent>
static member inline compositionupdate: Key<CompositionEvent>
static member inline contextlost: Key<Event>
static member inline contextmenu: Key<PointerEvent>
static member inline contextrestored: Key<Event>
static member inline copy: Key<ClipboardEvent>
static member inline cuechange: Key<Event>
static member inline cut: Key<ClipboardEvent>
static member inline dblclick: Key<MouseEvent>
static member inline devicemotion: Key<DeviceMotionEvent>
static member inline deviceorientation: Key<DeviceOrientationEvent>
static member inline deviceorientationabsolute: Key<DeviceOrientationEvent>
static member inline drag: Key<DragEvent>
static member inline dragend: Key<DragEvent>
static member inline dragenter: Key<DragEvent>
static member inline dragleave: Key<DragEvent>
static member inline dragover: Key<DragEvent>
static member inline dragstart: Key<DragEvent>
static member inline drop: Key<DragEvent>
static member inline durationchange: Key<Event>
static member inline emptied: Key<Event>
static member inline ended: Key<Event>
static member inline error: Key<ErrorEvent>
static member inline focus: Key<FocusEvent>
static member inline focusin: Key<FocusEvent>
static member inline focusout: Key<FocusEvent>
static member inline formdata: Key<FormDataEvent>
static member inline gamepadconnected: Key<GamepadEvent>
static member inline gamepaddisconnected: Key<GamepadEvent>
static member inline gotpointercapture: Key<PointerEvent>
static member inline hashchange: Key<HashChangeEvent>
static member inline input: Key<InputEvent>
static member inline invalid: Key<Event>
static member inline keydown: Key<KeyboardEvent>
static member inline keypress: Key<KeyboardEvent>
static member inline keyup: Key<KeyboardEvent>
static member inline languagechange: Key<Event>
static member inline load: Key<Event>
static member inline loadeddata: Key<Event>
static member inline loadedmetadata: Key<Event>
static member inline loadstart: Key<Event>
static member inline lostpointercapture: Key<PointerEvent>
static member inline message: Key<MessageEvent>
static member inline messageerror: Key<MessageEvent>
static member inline mousedown: Key<MouseEvent>
static member inline mouseenter: Key<MouseEvent>
static member inline mouseleave: Key<MouseEvent>
static member inline mousemove: Key<MouseEvent>
static member inline mouseout: Key<MouseEvent>
static member inline mouseover: Key<MouseEvent>
static member inline mouseup: Key<MouseEvent>
static member inline offline: Key<Event>
static member inline online: Key<Event>
static member inline orientationchange: Key<Event>
static member inline pagehide: Key<PageTransitionEvent>
static member inline pagereveal: Key<PageRevealEvent>
static member inline pageshow: Key<PageTransitionEvent>
static member inline pageswap: Key<PageSwapEvent>
static member inline paste: Key<ClipboardEvent>
static member inline pause: Key<Event>
static member inline play: Key<Event>
static member inline playing: Key<Event>
static member inline pointercancel: Key<PointerEvent>
static member inline pointerdown: Key<PointerEvent>
static member inline pointerenter: Key<PointerEvent>
static member inline pointerleave: Key<PointerEvent>
static member inline pointermove: Key<PointerEvent>
static member inline pointerout: Key<PointerEvent>
static member inline pointerover: Key<PointerEvent>
static member inline pointerrawupdate: Key<Event>
static member inline pointerup: Key<PointerEvent>
static member inline popstate: Key<PopStateEvent>
static member inline progress: Key<ProgressEvent>
static member inline ratechange: Key<Event>
static member inline rejectionhandled: Key<PromiseRejectionEvent>
static member inline reset: Key<Event>
static member inline resize: Key<UIEvent>
static member inline scroll: Key<Event>
static member inline scrollend: Key<Event>
static member inline securitypolicyviolation: Key<SecurityPolicyViolationEvent>
static member inline seeked: Key<Event>
static member inline seeking: Key<Event>
static member inline select: Key<Event>
static member inline selectionchange: Key<Event>
static member inline selectstart: Key<Event>
static member inline slotchange: Key<Event>
static member inline stalled: Key<Event>
static member inline storage: Key<StorageEvent>
static member inline submit: Key<SubmitEvent>
static member inline suspend: Key<Event>
static member inline timeupdate: Key<Event>
static member inline toggle: Key<ToggleEvent>
static member inline touchcancel: Key<TouchEvent>
static member inline touchend: Key<TouchEvent>
static member inline touchmove: Key<TouchEvent>
static member inline touchstart: Key<TouchEvent>
static member inline transitioncancel: Key<TransitionEvent>
static member inline transitionend: Key<TransitionEvent>
static member inline transitionrun: Key<TransitionEvent>
static member inline transitionstart: Key<TransitionEvent>
static member inline unhandledrejection: Key<PromiseRejectionEvent>
static member inline unload: Key<Event>
static member inline volumechange: Key<Event>
static member inline waiting: Key<Event>
static member inline webkitanimationend: Key<Event>
static member inline webkitanimationiteration: Key<Event>
static member inline webkitanimationstart: Key<Event>
static member inline webkittransitionend: Key<Event>
static member inline wheel: Key<WheelEvent>| Assembly | Glutinum.Web |
| Attributes | [<AbstractClass>] [<Erase>] |
Properties
static member inline abort: Key<UIEvent>static member inline animationcancel: Key<AnimationEvent>static member inline animationend: Key<AnimationEvent>static member inline animationiteration: Key<AnimationEvent>static member inline animationstart: Key<AnimationEvent>static member inline auxclick: Key<PointerEvent>static member inline beforeinput: Key<InputEvent>static member inline beforetoggle: Key<ToggleEvent>static member inline beforeunload: Key<BeforeUnloadEvent>static member inline blur: Key<FocusEvent>static member inline click: Key<PointerEvent>static member inline compositionend: Key<CompositionEvent>static member inline compositionstart: Key<CompositionEvent>static member inline compositionupdate: Key<CompositionEvent>static member inline copy: Key<ClipboardEvent>static member inline cut: Key<ClipboardEvent>static member inline dblclick: Key<MouseEvent>static member inline devicemotion: Key<DeviceMotionEvent>static member inline deviceorientation: Key<DeviceOrientationEvent>static member inline deviceorientationabsolute: Key<DeviceOrientationEvent>static member inline drag: Key<DragEvent>static member inline dragend: Key<DragEvent>static member inline dragenter: Key<DragEvent>static member inline dragleave: Key<DragEvent>static member inline dragover: Key<DragEvent>static member inline dragstart: Key<DragEvent>static member inline drop: Key<DragEvent>static member inline focus: Key<FocusEvent>static member inline focusin: Key<FocusEvent>static member inline focusout: Key<FocusEvent>static member inline formdata: Key<FormDataEvent>static member inline gamepadconnected: Key<GamepadEvent>static member inline gamepaddisconnected: Key<GamepadEvent>static member inline gotpointercapture: Key<PointerEvent>static member inline hashchange: Key<HashChangeEvent>static member inline input: Key<InputEvent>static member inline keydown: Key<KeyboardEvent>static member inline keypress: Key<KeyboardEvent>static member inline keyup: Key<KeyboardEvent>static member inline lostpointercapture: Key<PointerEvent>static member inline mousedown: Key<MouseEvent>static member inline mouseenter: Key<MouseEvent>static member inline mouseleave: Key<MouseEvent>static member inline mousemove: Key<MouseEvent>static member inline mouseout: Key<MouseEvent>static member inline mouseover: Key<MouseEvent>static member inline mouseup: Key<MouseEvent>static member inline pagehide: Key<PageTransitionEvent>static member inline pagereveal: Key<PageRevealEvent>static member inline pageshow: Key<PageTransitionEvent>static member inline pageswap: Key<PageSwapEvent>static member inline paste: Key<ClipboardEvent>static member inline pointercancel: Key<PointerEvent>static member inline pointerdown: Key<PointerEvent>static member inline pointerenter: Key<PointerEvent>static member inline pointerleave: Key<PointerEvent>static member inline pointermove: Key<PointerEvent>static member inline pointerout: Key<PointerEvent>static member inline pointerover: Key<PointerEvent>static member inline pointerup: Key<PointerEvent>static member inline popstate: Key<PopStateEvent>static member inline rejectionhandled: Key<PromiseRejectionEvent>static member inline resize: Key<UIEvent>static member inline securitypolicyviolation: Key<SecurityPolicyViolationEvent>static member inline storage: Key<StorageEvent>static member inline submit: Key<SubmitEvent>static member inline toggle: Key<ToggleEvent>static member inline touchcancel: Key<TouchEvent>static member inline touchend: Key<TouchEvent>static member inline touchmove: Key<TouchEvent>static member inline touchstart: Key<TouchEvent>static member inline transitioncancel: Key<TransitionEvent>static member inline transitionend: Key<TransitionEvent>static member inline transitionrun: Key<TransitionEvent>static member inline transitionstart: Key<TransitionEvent>static member inline unhandledrejection: Key<PromiseRejectionEvent>static member inline wheel: Key<WheelEvent>